The Legend of Zelda: Majora's Mask - Zeldapedia. The Legend of Zelda: Majora's Mask. Developer(s)Nintendo. Publisher(s)Nintendo. Designer(s)Shigeru Miyamoto. Eiji Aonuma. Engine. An updated version of Ocarina of Time's engine. Release date(s)N6. JP April 2. 7, 2. NA October 2. 6, 2. EU November 1. 7, 2. Collector's Edition. JP April 1, 2. 00. EU November 1. 4, 2. NA November 1. 7, 2. AUS March 1. 9, 2. Virtual Console. PAL April 3, 2. JP April 7, 2. 00. NA May 1. 8, 2. 00. Nintendo 3. DSJP February 1. EU February 1. 3, 2. NA February 1. 3, 2. AUS February 1. 4, 2. Genre(s)Action- adventure. The gameplay of Majora's Mask expands on that of Ocarina of Time; it retains the concept of dungeon puzzles and ocarina songs, and introduces character. Much like The Legend of Zelda: Ocarina of Time 3D before it, Majora's Mask 3D is a remake of the original Majora's Mask game, featuring enhanced stereoscopic 3D. Legend of Zelda Majora's Mask Review Before this game, the Legend of Zelda games were in a simple, straight forward time line. It was Ocarina of Time, then a Link to. The Legend of Zelda: Majora's Mask; Desarrolladora(s) Nintendo EAD: Distribuidora(s) Nintendo: Director(es) Eiji Aonuma Yoshiaki Koizumi: Productor(es) Shigeru Miyamoto. Mode(s)Single player. Ratings. ELSPA: 1. The Legend of Zelda: Majora's Mask (ゼルダの伝説 ムジュラの仮面 Zeruda no Densetsu Mujura no Kamen) is the. ESRB: EOFLC: G8+PEGI: 7+ (GCN)Platform(s)Nintendo 6. Nintendo Game. Cube. Virtual Console. Media. Mbit (3. 2 MB) N6. Nintendo Game. Cube Game Disc. System requirements. Expansion Pak (Nintendo 6. Memory Card Blocks (Collector's Edition)1 Memory Block (Wii Virtual Console)Input methods. Gamepad"During my travels, a very important mask was stolen from me by an imp in the woods. All I ask is that you also get back my precious mask that the imp stole from me. Why, to someone like you, it should by no means be a difficult task. Except.. The one thing is.. I'm a very busy fellow.. And I must leave this place in three days. How grateful I would be if you could bring it back to me before my time here is up..". Happy Mask Salesman. The Legend of Zelda: Majora's Mask (ゼルダの伝説 ムジュラの仮面,Zeruda no Densetsu Mujura no Kamen?) is the sixth installment in the Legend of Zelda series and the second and final installment to be released on the Nintendo 6. It was released in Japan on April 2. Canada and the United States on October 2. Europe on November 1. The game is one of the most successful Zelda games, selling approximately 3. Japan and more than three million copies sold in total. The game features an unusual storyline for a Zelda title. Rather than the setting being Hyrule as it is in most Zelda games, Link finds himself in the land of Termina, a parallel world to Hyrule, featuring many characters physically identical to characters from Ocarina of Time. A mysterious mask known as Majora's Mask has been stolen by a mischievous imp known as the Skull Kid, and is being used to summon the Moon to destroy the entire land of Termina. Link must stop the destruction within three days. Due to this apocalyptic looming urgency and the recurring theme of death, as well as the slightly spookier designs featured throughout the game (eg. Majora's Mask to be an overall dark game. Some also derive this darker aspect from the prominence of the number 4 - - major locations, temples, masks, bosses, etc - - and that the Japanese word for four (四 shi) is a homophone for death (死 shi) with the modern Japanese use of yon reading for cardinal numbers. Unlike Ocarina of Time, Majora's Mask requires the use of the Expansion Pak, allowing for a higher polygon count, resulting in improved graphics. Although well- received by critics - - who praised its graphical improvements and a more original story compared to its direct predecessor - - it was commonly remarked that the game's darker atmosphere and time- based gameplay would have less general appeal than Ocarina of Time; indeed, Majora's Mask never outsold it. Plot Spoiler warning: Plot and/or ending details follow. Outset "In the land of Hyrule, there echoes a legend. A legend held dearly by the Royal Family that tells of a boy.. A boy who, after battling evil and saving Hyrule, crept away from the land that had made him a legend.. Done with the battles he once waged across time, he embarked on a journey. A secret and personal journey.. A journey in search of a beloved and invaluable friend.. A friend with whom he parted ways when he finally fulfilled his heroic destiny and took his place among legends..". Artwork of various characters, scenery, and masks from Majora's Mask. The story of Majora's Mask is set after the events of Ocarina of Time. After the defeat of Ganondorf, Link is sent back in time so that he might relive his childhood. After some time has passed, he sets out on a journey with his horse, Epona, to find an unnamed friend he lost after his battles with evil. A fairy sound effect played as this information is disclosed likely implies that this friend is Navi, Link's Fairy companion who departed at the end of his adventure in Ocarina of Time. This was later confirmed in Hyrule Historia. The fairies Tatl (above) and Tael (below) encounter Link and Epona. While traveling deep inside the Lost Woods, Link is ambushed and knocked off his horse by the Skull Kid, a strange imp wearing a peculiar mask, and his two friends, the fairies Tatl and Tael. The Skull Kid initially seems to recognize Link somehow, but quickly dismisses it, taking his Ocarina of Time. While the Skull Kid attempts to play the ocarina, Link comes to, and approaches the Skull Kid; he tries to lunge at the Skull Kid to reclaim his ocarina, but the imp quickly mounts Epona and takes off deep into the woods. Link is able to hold onto the Skull Kid's leg for a little while before being thrown off, attempting to give chase on foot instead. Given no option, Link follows them into an entryway leading into a large, hollow tree. Once inside, Link finds himself on the edge of a great hole, and is too late to save himself from falling into it. At the bottom of the hole, Link is confronted by the gloating Skull Kid, who claims he "got rid of" Link's horse. Using the evil powers of the mask, the Skull Kid then turns Link into a Deku Scrub. As the Skull Kid makes his exit, Tatl is separated from her brother, Tael, and has no choice but to ask Link's help in reuniting her with her companions. After navigating a complex of subterranean caves, Link meets the mysterious Happy Mask Salesman, who has the power to change him back into his true shape, though he is first required to retrieve his Ocarina of Time in order to do so. In exchange, he asks Link to retrieve Majora's Mask from the Skull Kid. Majora's Mask Artwork of the Carnival of Time. Exiting the caves, Link and Tatl find themselves in the middle of Clock Town, the geographical and economic center of Termina, a parallel world to Hyrule. They discover that they have arrived while the city is in full preparation for its annual festival, the Carnival of Time. Little by little, Link learns that a looming catastrophe is threatening the land: the Moon in the sky has assumed a horrible, evil face and has abandoned its orbit, instead traveling straight toward Termina. In three days, it will crash directly into Clock Town, presumably destroying all of Termina. With the third day almost up, Link finds the Skull Kid and retrieves the Ocarina of Time. Upon touching his precious instrument, Link is overcome by a memory of Princess Zelda teaching him the "Song of Time", remembering that the Goddess of Time will aid Link if he plays the song. Link learns from Tatl's brother, Tael, that in order to defeat the evil of Majora's Mask, he must travel to all four of the outlying regions of Termina and rescue "the four who are there," without much in the way of explanation. Left with no other option, Link and Tatl play the "Song of Time" as previously instructed. Link and Tatl are taken backwards into time, and find themselves back at the precise point in time at which they arrived in Termina. Tatl recalls the Happy Mask Salesman's promise, and the salesman promptly teaches Link the "Song of Healing", sealing the curse placed upon Link within a Deku Mask, allowing him to assume his Deku Scrub form at his leisure. However, when he hears they failed to obtain Majora's Mask, the frustrated Happy Mask Salesman reveals to them the true nature of the ominous mask; it was created by a long- extinct tribe for use in their hexing rituals, but fearing misuse, they sealed it away to prevent a deadly cataclysm. The Happy Mask Salesman eventually recovered it, but he too, was ambushed by the Skull Kid on his travels. Once he had the mask, the Skull Kid initially used its power for small- time mischief before summoning forth the Moon to destroy Termina. The Happy Mask Salesman, aware of Link's past acts of heroism, has faith in his ability to regain the mask before he departs after the passing of three days. Swamp and Mountain Artwork of the Four Giants. Once outside, Link makes his way to the Southern Swamp, whose waters have been poisoned as a result of an evil monster that has taken over Woodfall Temple. Link eventually happens upon a group of monkeys, whose brother has been taken captive by the Deku Royal Family that rule the lands. When he arrives at the Deku Palace, Link finds out that the monkey has been mistakenly blamed for the kidnapping of the Deku Princess. Link is able to sneak into the monkey's cell, and learns from him the "Sonata of Awakening" that opens the way to Woodfall Temple. Link defeats the evil Odolwa within the temple, and frees an innocent spirit that had been sealed inside its body. The spirit, one of the Four Giants, deities who protect the four outlying regions of Termina, teaches Link the "Oath to Order", a song with which Link can summon the Four Giants to stop the Moon. Once Link returns the Deku Princess to the castle, the innocent monkey is cleared of all charges, and peace rules the swamps yet again. Using the Hero's Bow that he found within Woodfall Temple, Link is able to access Snowhead in the north, which is trapped in a season of perpetual winter. Using the Lens of Truth, Link is able to see the ghost of Darmani, a fallen hero of the Gorons who reside in the mountain. He follows Darmani's ghost to his grave, where he tells Link his story, and of his disappointment with dying before he could save his people. Playing the "Song of Healing", Link is able to heal his soul, and allow him to pass on from the mortal realm; his spirit is sealed inside a Goron Mask, which Link uses to assume his form. Within the Goron Shrine, a young Goron is crying for his missing father. Play The Legend of Zelda - Majora's Mask Online N6. Game Rom. The Legend of Zelda - Majora's Mask Review by: Darkpower. Legend of Zelda Majora's Mask Review. Before this game, the Legend of Zelda games were in a simple, straight forward time line. It was Ocarina of Time, then a Link to the Past, then Zelda 1 for the NES, and then Zelda II for the NES. It was nice, consistent and easy to understand. Then this game came along. Don't get me wrong, this game is amazing, possibly as great as Ocarina of Time but on a different scale, but let's be honest. This screwed up the simple time line. If you completed Ocarina of Time, then you'll see straight away how this game messes up that simple time line and created a split, making everything much, much more complex. However, despite all that, this game is a masterpiece. Ocarina of Time was amazing, but this game is just.. It could have topped Ocarina of Time, but there were a few, minor things that made this game just a coconut shy from being better. Well for starters, you needed the expansion pack to even start playing this game. Not only back then you needed to pay for this game, but an extra as well. However, the intense complexity of Majora's Mask makes it very understandable why this is needed. Second off, it crashes every now and then. Three times over the course of me playing this game it crashed, and three times I had a load of stuff on it. It's one of those games that have set save points, and you can't save between places like in Ocarina of Time. You just have to hope it doesn't crash. Imaging gaining three heart containers, defeating a boss and collecting a few masks and then suddenly it crashed, meaning you had to do all that again. It really annoys a gamer like me. Finally, it's the way the game is styled, and I'll get to that later. So the story starts off and is meant to be set after Ocarina of Time, but is in the timezone of when Ocarina of Time started when Link was in the Kokiri Forest. However Link isn't sleeping in his bed this time, he is on Epona and is in the Lost Woods, trying to find Navi. See the confusion? Even though Link knows he will get turned into a Stalfo if he ventures in the Lost Woods without a Fairy or Kokiri to guide him, he still does it anyway, despite what he had learned in his adventures in Ocarina of Time, which never really happened, but still happened anyway in another timeline yet haven't happened yet even though they were meant to happen like right now. Anyway, he comes across some Skull Kid with a creepy heart shaped mask ion and causes all sorts of havoc with you. Epona runs away, you lose your ocarina and you get turned into a Deku Scrub. One thing leads to another and suddenly you have a new fairy friend called Tatl, who is like Navi and gives you useless information, but isn't as annoying and sometimes actually gives you helpful information. So you learn how to use your new body and come across the Happy Mask Salesmen, who has a tendency to jump cut a lot. If you play this game, you'll know what I mean. It's insane the jumps it makes. Whether that was intended or not I don't know. He'll tell you about some mask that he wants back and trusts you to return it, and then you get to really play the game, as you enter the Clock Town in Termina. Termina is an area outside of Hyrule, and is a unique place in its own right in the Zelda series. However, there seem to be people there that resemble the people in Hyrule. This is where the story gets foggy, and the theories become interesting. Since not much is given about the whole history of Termina, people can speculate on what it really is and why these people look so much like the ones in Hyrule. I like a game that holds that kind of mystery in a place so plain in sight. It doesn't take much, to be honest. At later points in the game, you'll remember old songs and learn completely new ones. Like in Ocarina of Time, all of these songs are a work of art, especially Oath to Order and the much loved Song of Healing. All of these songs will have a purpose in completing the game, and only one song is used for that one time to do something and then are useless afterwards. I felt in Ocarina of Time, the Song of Time and Zelda's Lullaby were really good, but were only used like once or twice in the entire game. In this one, however, the Song of Time is used for many different things, depending how you play the song, that is. Also, this game doesn't limit you to an ocarina. Pipes, drums and a guitar are used as well in this game. It's pretty sweet. Something that was added to this game was a Side- Quest book, otherwise known as the Bombers Notebook. This shows you all the troubled people in the Clock Town that you have spoken to, and when they are about to do something that is important. Rewards for these might include a bottle with something in it, a mask, or a piece of heart. These can be simple puzzles, or dastardly tricky ones, like the Kafei and Anju one. It is worth doing that one in particular. If you love a good story that drips with suspense, then do that one, mainly because you can't complete it until around half way through the game, but you can start it really early. Something that makes this game unique is that you use different masks to solve different puzzles, as well as songs and such. There are four masks that transform you, each suited for a different situation. The Deku mask is a nice all rounder, which can propel you into the air in certain spots, the Goron mask is a strong, sturdy build, and Zora link (< 3) looks awesome and can just unarmed combat in a stylish way. And the forth mask that transform you? You ask. Well, that’s a secret, and like many good secrets in the Zelda series, they meant to be found by you with a lot of exploration, and this game encourages that sense of exploration perfectly like in Ocarina of Time, and I dare say better as well. Now, one thing I absolutely love about this game (And really, really hate about it), is that it’s time based. You have three days to complete the entire game in. Of course, this is completely impossible for the normal player who is playing this for the first time. SO you can use the Song of Time to save your game and return to the Dawn of the First Day, losing all your rupees and other collectables (excluding bottles and important items) in the process. You can store these rupees in a bank, which marks your arm in ink, which means the accountant will recognize you, even if you have never met before. This means you are technically eating into someone else’s pocket when you’re doing this, as the rupees you are owed were never in the account to begin with, but I’m sure everyone will accept that when you save Termina for them. Anyway, in normal RPG games, its all event based. For example, you are playing Pokemon Pearl. You could stand in your room for hours on end at the beginning of the game and nothing would happen unless you walked down the stairs. Things only went along as normal when you are there. This game, however, has several things happening at once without you even knowing. You could be cutting grass, in which the postman will be making a delivery to Anju in the Stock Pot Inn. You could be grinding for rupees in a temple, and an old lady would have her bomb bag stolen in the middle of the night. You could be standing still, doing absolutely nothing, and you would get a game over because the Moon hit the earth. That’s what’s remarkable about this game. It’s complex, and it demands quick thinking. It gives you the feeling of being under pressure to do that temple, or get to that point, and do it fast. Do nothing; and you really will fail and die. Amazing. However, this can also be a bad thing. Since you’re trying to do as much as possible in one cycle of days, it can be stressful playing this game, and even more so when you’re waiting for something to happen, and you found out you got the wrong place. The game puts a lot of pressure on you as the player, not only Link there. This can cause to you hating the game as well as loving it. Normally when you’re stuck, you can just take your time trying new things out. But when you’re stuck on a part for too long in this game, it gets frustrating as you don’t have the time to make mistakes, literally. Then you have to play the Song of Time again and go through all that again and collect the stray fairy’s. I remember just about clearing the first temple with three minutes to spare, but failing the Deku Shrine thingy, and I had to fight the boss a second time to get that reward. It can be quite a frustrating game. Luckily, the game gives you some back story on the history of Termina, if only brief. Also, like in Ocarina of Time, learning new songs is the most beautiful part of this game. It was as good as Ocarina of Time was, and that’s saying something, because Ocarina of Time had the Sheik moments. I loved it when I learned Oath to Order. The atmosphere was incredible, and the song was touching. The dialogue went so well with everything else around that moment. It’s a special moment in a Zelda game when you learn a new song; and this game make the most of every song you learned. The graphics are amazing. Like in Ocarina of Time, it was all very interactive and realistic. You could get up close with everything. They did a really good job of making everything look really good for its time, and had some of the better graphics on the N6. The animations were really good…erm, save for the Happy Mask Salesmen and a few others that jump- cut a little. But when they were done right, they were amazing. Each of Links forms looks incredible, especially Zora Link. I’ve noticed that each time Link has a transformation mask on, he loses his shirt. I don’t know why though, and he somehow gets it back when he takes off the mask again. The music in this game is also outstanding. The songs you learn are a work of art, like I said before, but other pieces of music are great as well. Ocarina of Time had great pieces, like Gerudo Valley and Sheik’s Theme, and it’s hard to top them.
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